June 9th, 2017

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For my aesthetic for the game, I want it to sound similar to Call Of Duty Modern Warfare 3 and Destiny because of the way the map is designed. Even with the weapons design you can see a Call of Duty resemblance when the player locks in on a target. The two technique pillars I would be using is Hyperrealism and Futuristic pillars, will be the two technique pillars I would be using for the project. All sounds will come from a sound library, which I will be using to create an environment born from a futuristic world with a twist of modern warfare and destiny combined. The sounds in the environment will be realistic but scifi like because of the setting of the game is in the future. This will make up the aesthetic portion of my project.

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